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I disagree with most of this on a base level. (Destiny)
The party sizes not being interchangeable between pvp and pve activities
Mildly frustrating, but outside of changing between activities having a mild hump in it that really doesn’t impact most follow-on activities or the motivation to complete “one more.” Does only having 4 people in a PvP match make you not play more PvP because your fireteam can’t all do a Nightfall, or you don’t have enough for a Raid? Is that an actual cause for you?
yes.
including power level as a meaningless statistic that is still capped for reasons unknown
Motivating numbers. I mean, that is in many ways what Blizzard game progression is anyway. People like to grow numbers. And that next Public Event possibly dropping an Exotic keeps people chasing. A cycling cap encourages people who aren’t trying to play 16 hours a day everyday that they, too, can accomplish what is the current end.
Destiny 1 had a max level PvP endgame that was interesting, challenging, and compelling, which Destiny 2 currently lacks. The loss is huge for me.
and having both character and monster levels interacting in ways that undermine their natural ability to regulate difficulty level
And this is one of those things I have a base level disagreement with. In fact, most of your examples of regulated difficulty are actually unregulated difficulty with arbitrary suppositions regarding play-to-enjoyment ratios which I am not sure are particularly common.
In fact, the uplift of all enemies to match a baseline equivalent power seems more like something that naturally regulates difficulty. And having separate content wih higher powered enemies and modifiers (which are admittedly under utilized in D2) have always been a strength of difficulty increase in Destiny.
Why have monster levels and player levels if you aren't going to play the two against one another to find dynamic difficulty? That's my whole point. Destiny doesn't take any advantage of this interplay even though it has levels, AND it lacks difficulty selection even though the baseline difficulty is enforced upon the player. It's poor design in my opinion.
Complete thread:
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 12:49
- Dynamic Difficulty Levels: PvE game design theory at work -
Ragashingo,
2017-12-26, 13:22
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 13:49
- So... you're just trolling me, right? -
Ragashingo,
2017-12-26, 15:14
- So... you're just trolling me, right? -
Kahzgul,
2017-12-26, 15:15
- So... you're just trolling me, right? -
Harmanimus,
2017-12-26, 15:19
- So... you're just trolling me, right? - Kahzgul, 2017-12-26, 16:02
- So... you're just trolling me, right? -
Ragashingo,
2017-12-26, 15:46
- So... you're just trolling me, right? - Kahzgul, 2017-12-26, 16:05
- So... you're just trolling me, right? -
cheapLEY,
2017-12-26, 16:15
- So... you're just trolling me, right? -
Kahzgul,
2017-12-26, 16:26
- So... you're just trolling me, right? -
cheapLEY,
2017-12-26, 17:14
- So... you're just trolling me, right? - Kahzgul, 2017-12-26, 17:38
- So... you're just trolling me, right? -
cheapLEY,
2017-12-26, 17:14
- So... you're just trolling me, right? -
Kahzgul,
2017-12-26, 16:26
- So... you're just trolling me, right? -
Harmanimus,
2017-12-26, 15:19
- So... you're just trolling me, right? -
Kahzgul,
2017-12-26, 15:15
- Dynamic Difficulty Levels: PvE game design theory at work -
Ragashingo,
2017-12-26, 15:43
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 16:25
- Dynamic Difficulty Levels: PvE game design theory at work -
Harmanimus,
2017-12-26, 16:44
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 16:58
- Observable purpose. -
Harmanimus,
2017-12-26, 17:03
- Observable purpose. -
Kahzgul,
2017-12-26, 17:14
- Observable purpose. -
Harmanimus,
2017-12-26, 18:46
- Observable purpose. -
Kahzgul,
2017-12-26, 23:12
- Observable purpose. -
CruelLEGACEY,
2017-12-27, 06:19
- Observable purpose. - Kahzgul, 2017-12-27, 11:03
- Observable purpose. - Cody Miller, 2017-12-27, 12:38
- Observable purpose. -
CruelLEGACEY,
2017-12-27, 06:19
- Observable purpose. -
Kahzgul,
2017-12-26, 23:12
- Observable purpose. -
Harmanimus,
2017-12-26, 18:46
- Observable purpose. -
Kahzgul,
2017-12-26, 17:14
- Observable purpose. -
Harmanimus,
2017-12-26, 17:03
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 16:58
- Dynamic Difficulty Levels: PvE game design theory at work -
cheapLEY,
2017-12-26, 17:25
- Dynamic Difficulty Levels: PvE game design theory at work - Kahzgul, 2017-12-26, 17:41
- Dynamic Difficulty Levels: PvE game design theory at work -
Harmanimus,
2017-12-26, 16:44
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 16:25
- So... you're just trolling me, right? -
Ragashingo,
2017-12-26, 15:14
- Dynamic Difficulty Levels: PvE game design theory at work -
Cody Miller,
2017-12-26, 20:34
- Darn. If only I’d tried that! :p
- Ragashingo, 2017-12-26, 22:10
- Darn. If only I’d tried that! :p
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 13:49
- Dynamic Difficulty Levels: PvE game design theory at work -
Cody Miller,
2017-12-26, 14:17
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 14:41
- Dynamic Difficulty Levels: PvE game design theory at work -
Cody Miller,
2017-12-26, 15:08
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 15:15
- Dynamic Difficulty Levels: PvE game design theory at work -
Blackt1g3r,
2017-12-27, 10:44
- Dynamic Difficulty Levels: PvE game design theory at work - Kahzgul, 2017-12-27, 11:04
- Dynamic Difficulty Levels: PvE game design theory at work - Ragashingo, 2017-12-27, 12:22
- Dynamic Difficulty Levels: PvE game design theory at work -
Blackt1g3r,
2017-12-27, 10:44
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 15:15
- Dynamic Difficulty Levels: PvE game design theory at work -
Cody Miller,
2017-12-26, 15:08
- Dynamic Difficulty Levels: PvE game design theory at work -
Kahzgul,
2017-12-26, 14:41
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 14:43
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 14:56
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 15:04
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 15:14
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 15:38
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 16:34
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 16:55
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 17:13
- I disagree with most of this on a base level. - Harmanimus, 2017-12-26, 18:44
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 17:13
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 16:55
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 16:34
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 15:38
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 15:14
- I disagree with most of this on a base level. -
Harmanimus,
2017-12-26, 15:04
- I disagree with most of this on a base level. -
Kahzgul,
2017-12-26, 14:56
- I still think Destiny could learn a lot from Diablo 3. -
cheapLEY,
2017-12-26, 17:21
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-26, 17:43
- I still think Destiny could learn a lot from Diablo 3. -
EffortlessFury,
2017-12-26, 18:47
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-26, 23:21
- I still think Destiny could learn a lot from Diablo 3. -
EffortlessFury,
2017-12-27, 09:09
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-27, 11:09
- I still think Destiny could learn a lot from Diablo 3. - EffortlessFury, 2017-12-27, 15:47
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-27, 11:09
- I still think Destiny could learn a lot from Diablo 3. -
Ragashingo,
2017-12-27, 12:07
- I still think Destiny could learn a lot from Diablo 3. -
cheapLEY,
2017-12-27, 12:29
- Resources. -
Harmanimus,
2017-12-27, 12:42
- Resources. -
cheapLEY,
2017-12-27, 13:15
- Resources. -
CruelLEGACEY,
2017-12-27, 14:34
- Resources. -
cheapLEY,
2017-12-27, 18:19
- Resources. Piloting Destiny 2 Vehicles = meh. -
dogcow,
2017-12-28, 07:32
- Resources. Piloting Destiny 2 Vehicles = meh. - Ragashingo, 2017-12-28, 10:34
- Resources. Piloting Destiny 2 Vehicles = meh. -
dogcow,
2017-12-28, 07:32
- Resources. -
Cody Miller,
2017-12-27, 18:23
- Resources. - CruelLEGACEY, 2017-12-27, 18:27
- Is that a joke? -
cheapLEY,
2017-12-27, 18:35
- Is that a joke? - Kahzgul, 2017-12-28, 12:04
- Resources. - Kahzgul, 2017-12-28, 12:01
- Resources. -
cheapLEY,
2017-12-27, 18:19
- Resources. -
Harmanimus,
2017-12-28, 09:25
- Resources. -
cheapLEY,
2017-12-28, 09:37
- Resources. - Harmanimus, 2017-12-28, 10:23
- Resources. -
cheapLEY,
2017-12-28, 09:37
- Resources. -
CruelLEGACEY,
2017-12-27, 14:34
- Resources. -
cheapLEY,
2017-12-27, 13:15
- Resources. -
Harmanimus,
2017-12-27, 12:42
- I still think Destiny could learn a lot from Diablo 3. -
cheapLEY,
2017-12-27, 12:29
- I still think Destiny could learn a lot from Diablo 3. -
EffortlessFury,
2017-12-27, 09:09
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-26, 23:21
- I still think Destiny could learn a lot from Diablo 3. -
EffortlessFury,
2017-12-26, 18:47
- I still think Destiny could learn a lot from Diablo 3. -
Kahzgul,
2017-12-26, 17:43
- Dynamic Difficulty Levels: PvE game design theory at work -
Ragashingo,
2017-12-26, 13:22