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Dynamic Difficulty Levels: PvE game design theory at work (Destiny)

by Kahzgul, Tuesday, December 26, 2017, 16:58 (2364 days ago) @ Harmanimus

Destiny has elements of character and enemy levels, but lacks a true dynamic there, and so the difficulty level of the entire game is fairly even across all activities (sans prestige modes) which is, in my opinion, boring.

So, I preface this with my phrasing here (and it is in broader strokes about a lot of this thread) being possibly abrasive, but it is the only way I can come up with a precise expression wihout going into a rant about relative encounter design, minute gameplay comparisons, and alternate motivations for the inclusion of levels outside of difficulty:

Destiny is a shooter game, not a spreadhseet comparison tool - which sounds like what you would prefer?

Why have levels in the game if you refuse to use them? I love FPS games. Most don't have levels. Those that do (borderlands) make use of them. Destiny has numbers, but they mean nothing.


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