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Why rewards always devalue the game experience

by Malagate @, Sea of Tranquility, Friday, April 19, 2013, 18:13 (4021 days ago) @ Cody Miller

With all the focus on emergent gameplay that we've heard, I can't imagine things will be as cut-and-dried as you seem to think with regard to rewards.

Sure, when there are goals like achieving a specific objective or completing a raid, loot that is randomized to a degree is to be expected. But what about simply stomping through the wilds and exploring? Coming across an enemy outpost that has you outgunned six ways from Sunday, and realizing you can bait some nearby creeps (or another faction) into a battle with that outpost, allowing you to either sneak in and loot the place in the chaos or mop-up afterwards (just as an example), I think there will be plenty to keep us entertained. I think the original moments that we create are going to be reward enough beyond cheevos and loot.

Fingers crossed for a cheevo called "Richard Parker", btw.


~M


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