Once again, Mr. Miller has it backwards

by electricpirate @, Tuesday, April 23, 2013, 12:16 (3992 days ago) @ Cody Miller


So either focusing on the future alters the ability for players to enjoy games and destroys enjoyment of the moment, or it enhances it. If focusing on the future can increase the enjoyment of the present (as you just conceded) then your argument vanishes.


Focusing on a FUTURE REWARD is detrimental to present enjoyment. Argument still there, since thinking ahead 4 turns in Civ is not thinking about some stupid reward.

Why not? My early game Multiplayer strategy in Civ IV revolves around heavy chopping to rush an early wonder that isn't useful till the mid-late game. IF that's not delaying pleasure for a reward, I don't know what is. Unless sitting around watching workers chop for two weeks is your idea of fun.

What you are saying now is that only rewards that don't fit into some kind of system that only you seem to understand are valid. So tell us, what are your terms? What's a future reward vs. an immediate reward? Without defining the kinds of rewards you are so concerned about, you just end up constantly moving your goalposts around your fuzzy definitions.


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