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Why rewards always devalue the game experience

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, April 20, 2013, 11:26 (4234 days ago) @ ZackDark

I see your point. In your point's scope, I believe you are correct.

However, I believe the scope can be expanded a bit. For instance, you mention different levels being unlocked as way to avoid repetition. Can't rewards be shed the same light? Isn't the ability to use a BR a way to avoid the repetition of using the AR?

In a single player game, obtaining new weapons works on exactly the same principle I mentioned, yes.

In multiplayer, it is completely different because you ruin the game by making certain players unable to use certain weapons.


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