Why rewards always devalue the game experience
Quelle surprise I agree with you, partially. Modern gaming is reward-based, with perhaps a few exceptions. We have gamers which are motivated by reward (MR) and gamers which are motivated by engagement (ME). Games need to be designed, and if you're designing for an MR player, you may not be catering for an ME player. Vice versa, a game designed for ME players may not keep the interest of MR players.
However, I don't agree that MR players can only enjoy rewards and the ME players can only enjoy engagement. I think it's much more multifaceted.
Perhaps the biggest difficulty is whether we can couple motivation and enjoyment in the way you've done. This is the stumbling block for me. I've been motivated by the modern rewards systems plenty of times where I retrospectively feel like I would have had more fun and been less stressed out by not doing so.
That is, my own experience is that anyone can be motivated by rewards whether or not they'll enjoy the game overall all that much, and that's entirely the issue I have with these systems.
//==============
I had a period where I was hooked on Reach's credit system. It wasn't unenjoyable because the game was less enjoyable on a moment-to-moment basis. It sucked because I was driven to play the game when I otherwise wouldn't have wanted to, and I almost got rid of the game in frustration after coming out of that phase.
I want to be able to unconditionally like and play games again. I don't want to have to like what's left after consciously avoiding their icky parts.
Complete thread:
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 16:13
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:09
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience - RaichuKFM, 2013-04-19, 17:00
- Why rewards always devalue the game experience -
Ragashingo,
2013-04-19, 17:42
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Malagate, 2013-04-19, 18:13
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Xenos, 2013-04-19, 18:53
- "Only a Miller deals in absolutes." -Oobedoob Benubi -
Leviathan,
2013-04-19, 20:18
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- That is the sound of inevitability... - thebruce, 2013-04-24, 06:48
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- Is that a quote from VII? - Cody Miller, 2013-04-22, 10:45
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- Not just the men, but the WOMEN, and the CHILDREN too! -
Cold,
2013-04-22, 11:48
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Holy Nostalgia - katancik, 2013-04-22, 20:47
- Yippeee! - Quirel, 2013-04-22, 20:54
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Why rewards always devalue the game experience - Kalamari, 2013-04-20, 09:24
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-20, 10:58
- yes - Decom, 2013-04-20, 14:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 05:49
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience - ZackDark, 2013-04-21, 09:28
- Why rewards always devalue the game experience - John Hopson, 2013-04-22, 07:27
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience - Ragashingo, 2013-05-09, 13:13
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-21, 09:50
- Why rewards always devalue the game experience - Xenos, 2013-04-21, 12:34
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-21, 13:39
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:00
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience - Xenos, 2013-04-24, 08:11
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience - Claude Errera, 2013-05-09, 13:21
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
kapowaz,
2013-04-22, 09:14
- The problem is... -
breitzen,
2013-04-22, 10:23
- The problem is... -
kapowaz,
2013-04-23, 01:43
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 10:37
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- Whoo!!!! - breitzen, 2013-04-23, 10:52
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- The problem is... -
breitzen,
2013-04-23, 10:37
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
kapowaz,
2013-04-23, 01:43
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-22, 10:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Great Explanation! - breitzen, 2013-04-22, 12:35
- Why rewards always devalue the game experience - uberfoop, 2013-04-22, 23:31
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:19
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why reward-motivated gaming can devalue the game experience - thebruce, 2013-04-24, 08:02
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Why rewards always devalue the game experience -
Cold,
2013-04-22, 12:04
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 - Cold, 2013-04-24, 13:18
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:44
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- That is the very point... -
Cold,
2013-04-24, 13:07
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... - Cold, 2013-04-24, 13:22
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... -
Cold,
2013-04-24, 13:07
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- The problem is... -
breitzen,
2013-04-22, 10:23
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- This is one of my problems with playing online. -
Mercury,
2013-04-22, 14:39
- Spot on. - thebruce, 2013-04-24, 07:32
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:02
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 10:16
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-23, 12:11
- Once again, Mr. Miller has it backwards - electricpirate, 2013-04-23, 12:16
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 12:25
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-24, 07:47
- Once again, Mr. Miller has it backwards -
stabbim,
2013-04-24, 09:35
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards - Xenos, 2013-04-24, 10:26
- Once again, Mr. Miller has it backwards - stabbim, 2013-04-24, 15:22
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-28, 21:48
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-29, 03:58
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-29, 06:42
- Once again, Mr. Miller has it backwards - Kermit, 2013-04-29, 08:36
- Swings and round-a-bouts, Mr. Miller -
RC,
2013-04-29, 11:03
- Swings and round-a-bouts, Mr. Miller - Cody Miller, 2013-04-29, 11:39
- Once again, Mr. Miller has it backwards - electricpirate, 2013-05-03, 07:34
- Once again, Mr. Miller has it backwards - General Vagueness, 2013-05-09, 16:27
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Kinda OT but . . . -
Jillybean,
2013-04-24, 08:05
- Nope, you're the devil! *NM* - Xenos, 2013-04-24, 08:14
- Kinda OT but . . . - SonofMacPhisto, 2013-04-24, 14:18
- Kinda OT but . . . -
Flynn J Taggart,
2013-04-24, 17:04
- Kinda OT but . . . - Cody Miller, 2013-04-24, 19:26
- Not much to add to the current conversation, but... -
Mr Daax,
2013-04-24, 16:01
- +1. Always thought so too. - ZackDark, 2013-04-24, 17:12
- Dude's a genuine 21st century Socrates - Stephen Laughlin, 2013-04-28, 20:19
- A short commentary on games design -
Oz Mills,
2013-04-30, 08:15
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- A short commentary on games design - Oz Mills, 2013-05-01, 02:29
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- SO WHO WON? -
Cody Miller,
2013-04-30, 19:29
- I wasn't aware we needed a winner. *NM* - Oz Mills, 2013-05-01, 01:42
- EVERYBODY. -
RaichuKFM,
2013-05-01, 03:48
- EVERYBODY. - ZackDark, 2013-05-01, 08:39
- Jury's still out -
thebruce,
2013-05-01, 07:55
- Jury's still out - Oz Mills, 2013-05-01, 08:18
- Ahah oops! -
Cody Miller,
2013-05-01, 15:23
- Heh, they just had. =P - ZackDark, 2013-05-01, 20:38
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00