A short commentary on games design
First of all, there seems to be some confusion here as to what certain terms mean, so I'd like to lock them down so that we can move on with the discussion while using a set of terminologies. I am also going to start all the way at the beginning, not to try to belittle you, but so that everyone who reads this is on the same page.
Rewards
A "Reward" I shall define as:
"Something you receive which intends a positive feeling or reinforcement."
Now, this can indeed mean "level 2" as you suggest, as can cutscenes, dollops of story, items, chunks of XP, in-game currency, lore segments, achievements, unlocks in-game, etc etc etc. The reach of this word is far-flung and many people far smarter than me have discussed it to great length.
The important thing about "Rewards", however, is that they tie intrinsically into what makes a "Game". Games (in general, not just videogames) are simply a variety of structured human interaction with an environment which has goals, rules, challenges and rewards (even if that reward is "You won" or "You didn't lose").
Compulsion Loops
In videogames (and, indeed, many other games), what you very-often find is that they are designed around what are known as the "compulsion loop". This term has been given a bad rap recently due to it being linked to slow-burn Facebook games such as Farmville, et al. The Compulsion Loop, however, has always been a part of videogame design from the get go.
A compulsion loop is (at its core) four main steps:
1. Commitment
2. Trigger
3. Action
4. Reward
(5. Repeat)
These may be called different things depending on who you are talking to at the time.
So, to break this down
1. Commitment.
This is your simple act of playing the game, or taking an action in the game, or even paying to play the game. This sets up your mind for what is to come. This includes "I will get to the other side of this room" and "I will finish this level".
2. Trigger.
This is a sudden disparity between how you want things to be (or are told they should be) and how things appear. The prince needs saving, or 3 Grunt Aliens and an Elite Alien enter a room that you must progress through, or a door is locked that you feel like you need to open.
3. Action.
This is the action you take to resolve the trigger. Killing the aliens, progressing through the level towards the kidnapped prince, or you search and enact for a method of opening the door.
4. Reward.
This is what you are given for completing the action succesfully. Ammo, Resources, In-game relationships or reputations, XP, etc as I previously stated.
It should be clearly understood that these aspects are spread throughout games in many different ways, and you will have short, medium and long-term loops, all of which offer rewards. For example, at any given time you may be attempting to:
- Aim at one moving enemy (for the reward of reduced numbers of enemies you are currently facing)
- Kill the entire squad of enemies (to allow you to progress the level)
- Navigate the specific building/area in which you are currently playing (to see and experience more content)
- Finish the current level (To see more story, whether or not you've seen it before, and/or see more content)
- Finish the game (To feel a sense of completion)
- (Meta-loop) Play the game and feel good.
Motivation and personal commentary.
Now, different people may have different views on what motivates them. You state, for example, that you do not particularly enjoy finishing a game. You do not enjoy the "longest-term" goal (excluding the meta-game of community engagement). Now, this is fine, but the fact that it is there should never be assumed to "undermine the inherent value of the game's moment to moment pleasures" for other players.
Personally, I adore rewarding players in all sorts of ways. When Call of Duty added XP and unlocks, while I rarely played Call of Duty I was very happy with the direction the videogame industry was going. I never enjoyed the "One-Shot and lose it all" methods of Counterstrike, or the original Halo/Halo 2, but loved the addition of XP in later Halo games.
Conclusion (tl;dr)
The point I am trying to make here is that you have ALWAYS had a reward in games you play, of a multitude of different types. Your post, however, seems to suggest that you only like very specific kinds. I would ask that you, simply, understand that one man's meat is another's poison, and that your apparent dislike of long-term rewards is an outlier in the gaming industry's design mantras, let alone business mantras (ie keeping players playing for longer periods of time using XP-based multiplayer).
Complete thread:
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 16:13
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:09
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience - RaichuKFM, 2013-04-19, 17:00
- Why rewards always devalue the game experience -
Ragashingo,
2013-04-19, 17:42
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Malagate, 2013-04-19, 18:13
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Xenos, 2013-04-19, 18:53
- "Only a Miller deals in absolutes." -Oobedoob Benubi -
Leviathan,
2013-04-19, 20:18
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- That is the sound of inevitability... - thebruce, 2013-04-24, 06:48
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- Is that a quote from VII? - Cody Miller, 2013-04-22, 10:45
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- Not just the men, but the WOMEN, and the CHILDREN too! -
Cold,
2013-04-22, 11:48
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Holy Nostalgia - katancik, 2013-04-22, 20:47
- Yippeee! - Quirel, 2013-04-22, 20:54
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Why rewards always devalue the game experience - Kalamari, 2013-04-20, 09:24
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-20, 10:58
- yes - Decom, 2013-04-20, 14:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 05:49
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience - ZackDark, 2013-04-21, 09:28
- Why rewards always devalue the game experience - John Hopson, 2013-04-22, 07:27
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience - Ragashingo, 2013-05-09, 13:13
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-21, 09:50
- Why rewards always devalue the game experience - Xenos, 2013-04-21, 12:34
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-21, 13:39
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:00
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience - Xenos, 2013-04-24, 08:11
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience - Claude Errera, 2013-05-09, 13:21
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
kapowaz,
2013-04-22, 09:14
- The problem is... -
breitzen,
2013-04-22, 10:23
- The problem is... -
kapowaz,
2013-04-23, 01:43
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 10:37
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- Whoo!!!! - breitzen, 2013-04-23, 10:52
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- The problem is... -
breitzen,
2013-04-23, 10:37
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
kapowaz,
2013-04-23, 01:43
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-22, 10:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Great Explanation! - breitzen, 2013-04-22, 12:35
- Why rewards always devalue the game experience - uberfoop, 2013-04-22, 23:31
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:19
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why reward-motivated gaming can devalue the game experience - thebruce, 2013-04-24, 08:02
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Why rewards always devalue the game experience -
Cold,
2013-04-22, 12:04
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 - Cold, 2013-04-24, 13:18
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:44
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- That is the very point... -
Cold,
2013-04-24, 13:07
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... - Cold, 2013-04-24, 13:22
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... -
Cold,
2013-04-24, 13:07
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- The problem is... -
breitzen,
2013-04-22, 10:23
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- This is one of my problems with playing online. -
Mercury,
2013-04-22, 14:39
- Spot on. - thebruce, 2013-04-24, 07:32
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:02
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 10:16
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-23, 12:11
- Once again, Mr. Miller has it backwards - electricpirate, 2013-04-23, 12:16
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 12:25
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-24, 07:47
- Once again, Mr. Miller has it backwards -
stabbim,
2013-04-24, 09:35
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards - Xenos, 2013-04-24, 10:26
- Once again, Mr. Miller has it backwards - stabbim, 2013-04-24, 15:22
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-28, 21:48
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-29, 03:58
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-29, 06:42
- Once again, Mr. Miller has it backwards - Kermit, 2013-04-29, 08:36
- Swings and round-a-bouts, Mr. Miller -
RC,
2013-04-29, 11:03
- Swings and round-a-bouts, Mr. Miller - Cody Miller, 2013-04-29, 11:39
- Once again, Mr. Miller has it backwards - electricpirate, 2013-05-03, 07:34
- Once again, Mr. Miller has it backwards - General Vagueness, 2013-05-09, 16:27
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Kinda OT but . . . -
Jillybean,
2013-04-24, 08:05
- Nope, you're the devil! *NM* - Xenos, 2013-04-24, 08:14
- Kinda OT but . . . - SonofMacPhisto, 2013-04-24, 14:18
- Kinda OT but . . . -
Flynn J Taggart,
2013-04-24, 17:04
- Kinda OT but . . . - Cody Miller, 2013-04-24, 19:26
- Not much to add to the current conversation, but... -
Mr Daax,
2013-04-24, 16:01
- +1. Always thought so too. - ZackDark, 2013-04-24, 17:12
- Dude's a genuine 21st century Socrates - Stephen Laughlin, 2013-04-28, 20:19
- A short commentary on games design -
Oz Mills,
2013-04-30, 08:15
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- A short commentary on games design - Oz Mills, 2013-05-01, 02:29
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- SO WHO WON? -
Cody Miller,
2013-04-30, 19:29
- I wasn't aware we needed a winner. *NM* - Oz Mills, 2013-05-01, 01:42
- EVERYBODY. -
RaichuKFM,
2013-05-01, 03:48
- EVERYBODY. - ZackDark, 2013-05-01, 08:39
- Jury's still out -
thebruce,
2013-05-01, 07:55
- Jury's still out - Oz Mills, 2013-05-01, 08:18
- Ahah oops! -
Cody Miller,
2013-05-01, 15:23
- Heh, they just had. =P - ZackDark, 2013-05-01, 20:38
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00