Multitude of Difficulty Levels
How can you reward 'better' players, and also reward 'worse' players, without putting both classes of player on different planes? If players are playing for rewards, what motivation do the better players have for pushing for their rewards if the worse players just get the same rewards? The system inherently rewards higher skill with better rewards.
The other type of reward is simply non skill-based rewards; like campaign completion - you can choose any difficulty, and if you finish the game, you earn the reward. There's no real 'bragging' right, and it's not necessarily as endearing to higher skills; because hey, what value is getting the game-completion reward on the hardest difficulty if I could have done the same thing in a fraction of the time on easy?
Reward systems are inherently designed to reward better for higher investment, whether time or skill. I don't think there is any way to reward 'worse' players equally to 'better' players, without having a reportedly 'broken' reward system.
It's a dilemma, to be sure. Build in rewards to your game, and you're seeking competitive players. You must in some way be sure to reward more time and skill with better trophies, whether gameplay altering or esthetic. Just keep in mind if it's gameplay-altering that you don't want to piss off other players who aren't playing for rewards.
Or you could just build a game without tangible rewards, and hope to gain the loyalty of players who don't play for reward, but remain playing because you have such a great game that the reward is in the experience, in the social, in the story, in anything BUT competition with promise of reward.
Complete thread:
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 16:13
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:09
- Why rewards always devalue the game experience -
SonofMacPhisto,
2013-04-20, 12:01
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-20, 11:26
- Why rewards always devalue the game experience - RaichuKFM, 2013-04-19, 17:00
- Why rewards always devalue the game experience -
Ragashingo,
2013-04-19, 17:42
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Malagate, 2013-04-19, 18:13
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-19, 17:49
- Why rewards always devalue the game experience - Xenos, 2013-04-19, 18:53
- "Only a Miller deals in absolutes." -Oobedoob Benubi -
Leviathan,
2013-04-19, 20:18
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- That is the sound of inevitability... - thebruce, 2013-04-24, 06:48
- It is a strange fate... -
Mr Daax,
2013-04-22, 22:26
- Is that a quote from VII? - Cody Miller, 2013-04-22, 10:45
- We've been here before, -
Chewbaccawakka,
2013-04-22, 10:02
- Is that a quote from VII? -
Xenos,
2013-04-22, 08:52
- This thread is getting heavy, Doc. -
SonofMacPhisto,
2013-04-22, 08:24
- WRONG TRILOGY! How dare you... -
ZackDark,
2013-04-21, 21:58
- WRONG TRILOGY! How dare you... -
Leviathan,
2013-04-21, 19:14
- Not just the men, but the WOMEN, and the CHILDREN too! -
Cold,
2013-04-22, 11:48
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Holy Nostalgia - katancik, 2013-04-22, 20:47
- Yippeee! - Quirel, 2013-04-22, 20:54
- It's working! It's workiiiiiiiing! -
ZackDark,
2013-04-22, 14:09
- Now THIS is Pod Racing! -
Cody Miller,
2013-04-22, 14:08
- "I thought they smelled bad on the outside." -
ZackDark,
2013-04-21, 16:20
- You don’t want to sell me death sticks. -
Xenos,
2013-04-21, 14:37
- I don't like sand. It's coarse and rough. It gets everywhere -
Cody Miller,
2013-04-21, 13:06
- And "From my point of view, the Jedi are evil!" -
Quirel,
2013-04-20, 22:50
- Contradicts "Do or Do Not, There is No Try" -
RaichuKFM,
2013-04-20, 07:03
- Battles were pretty sweet, though -
ZackDark,
2013-04-19, 22:04
- Worst thought out [...] movie. -
Leviathan,
2013-04-19, 21:47
- Worst thought out line ever in a movie -
ZackDark,
2013-04-19, 20:21
- Why rewards always devalue the game experience - Kalamari, 2013-04-20, 09:24
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-20, 10:58
- yes - Decom, 2013-04-20, 14:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 05:49
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience - ZackDark, 2013-04-21, 09:28
- Why rewards always devalue the game experience - John Hopson, 2013-04-22, 07:27
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:09
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience - Ragashingo, 2013-05-09, 13:13
- Why rewards always devalue the game experience -
General Vagueness,
2013-05-09, 12:51
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-21, 09:50
- Why rewards always devalue the game experience - Xenos, 2013-04-21, 12:34
- Why rewards always devalue the game experience - SonofMacPhisto, 2013-04-21, 13:39
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:00
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience - Xenos, 2013-04-24, 08:11
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 08:01
- Why rewards always devalue the game experience -
Xenos,
2013-04-24, 07:40
- Why rewards always devalue the game experience - Claude Errera, 2013-05-09, 13:21
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:38
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-21, 09:32
- Why rewards always devalue the game experience -
Jillybean,
2013-04-21, 09:11
- Why rewards always devalue the game experience -
kapowaz,
2013-04-22, 09:14
- The problem is... -
breitzen,
2013-04-22, 10:23
- The problem is... -
kapowaz,
2013-04-23, 01:43
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 10:37
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- Whoo!!!! - breitzen, 2013-04-23, 10:52
- Glad we agree :) -
Xenos,
2013-04-23, 10:44
- The problem is... -
breitzen,
2013-04-23, 10:37
- The problem is... -
Xenos,
2013-04-23, 10:04
- The problem is... -
breitzen,
2013-04-23, 08:27
- The problem is... -
kapowaz,
2013-04-23, 01:43
- Why rewards always devalue the game experience -
Cody Miller,
2013-04-22, 10:44
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Great Explanation! - breitzen, 2013-04-22, 12:35
- Why rewards always devalue the game experience - uberfoop, 2013-04-22, 23:31
- Why rewards always devalue the game experience -
thebruce,
2013-04-24, 07:19
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why reward-motivated gaming can devalue the game experience - thebruce, 2013-04-24, 08:02
- Why rewards always devalue the game experience -
Jillybean,
2013-04-24, 08:00
- Why rewards always devalue the game experience -
Jillybean,
2013-04-22, 11:57
- Why rewards always devalue the game experience -
Cold,
2013-04-22, 12:04
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 - Cold, 2013-04-24, 13:18
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:04
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:47
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 12:44
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- That is the very point... -
Cold,
2013-04-24, 13:07
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... - Cold, 2013-04-24, 13:22
- That is the very point... -
Cody Miller,
2013-04-24, 13:11
- That is the very point... -
Cold,
2013-04-24, 13:07
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 13:00
- Difficulty Levels 1-7 -
Xenos,
2013-04-24, 11:11
- Difficulty Levels 1-7 -
Cody Miller,
2013-04-24, 10:30
- Difficulty Levels 1-7 -
Cold,
2013-04-24, 09:04
- Multitude of Difficulty Levels -
thebruce,
2013-04-24, 07:30
- Multitude of Difficulty Levels -
Cold,
2013-04-23, 08:07
- Why rewards always devalue the game experience -
RaichuKFM,
2013-04-22, 12:26
- The problem is... -
breitzen,
2013-04-22, 10:23
- Why rewards always devalue the game experience -
ZackDark,
2013-04-21, 08:46
- This is one of my problems with playing online. -
Mercury,
2013-04-22, 14:39
- Spot on. - thebruce, 2013-04-24, 07:32
- Why rewards always devalue the game experience - stabbim, 2013-04-23, 09:02
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 10:16
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-23, 12:11
- Once again, Mr. Miller has it backwards - electricpirate, 2013-04-23, 12:16
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 12:25
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-24, 07:47
- Once again, Mr. Miller has it backwards -
stabbim,
2013-04-24, 09:35
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards - Xenos, 2013-04-24, 10:26
- Once again, Mr. Miller has it backwards - stabbim, 2013-04-24, 15:22
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-24, 10:18
- Once again, Mr. Miller has it backwards -
Kermit,
2013-04-23, 16:26
- Once again, Mr. Miller has it backwards -
SonofMacPhisto,
2013-04-23, 14:51
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-28, 21:48
- Once again, Mr. Miller has it backwards - RaichuKFM, 2013-04-29, 03:58
- Once again, Mr. Miller has it backwards - thebruce, 2013-04-29, 06:42
- Once again, Mr. Miller has it backwards - Kermit, 2013-04-29, 08:36
- Swings and round-a-bouts, Mr. Miller -
RC,
2013-04-29, 11:03
- Swings and round-a-bouts, Mr. Miller - Cody Miller, 2013-04-29, 11:39
- Once again, Mr. Miller has it backwards - electricpirate, 2013-05-03, 07:34
- Once again, Mr. Miller has it backwards - General Vagueness, 2013-05-09, 16:27
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 11:40
- Once again, Mr. Miller has it backwards -
electricpirate,
2013-04-23, 11:23
- Once again, Mr. Miller has it backwards -
Cody Miller,
2013-04-23, 10:31
- Kinda OT but . . . -
Jillybean,
2013-04-24, 08:05
- Nope, you're the devil! *NM* - Xenos, 2013-04-24, 08:14
- Kinda OT but . . . - SonofMacPhisto, 2013-04-24, 14:18
- Kinda OT but . . . -
Flynn J Taggart,
2013-04-24, 17:04
- Kinda OT but . . . - Cody Miller, 2013-04-24, 19:26
- Not much to add to the current conversation, but... -
Mr Daax,
2013-04-24, 16:01
- +1. Always thought so too. - ZackDark, 2013-04-24, 17:12
- Dude's a genuine 21st century Socrates - Stephen Laughlin, 2013-04-28, 20:19
- A short commentary on games design -
Oz Mills,
2013-04-30, 08:15
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- A short commentary on games design - Oz Mills, 2013-05-01, 02:29
- A short commentary on games design -
kapowaz,
2013-04-30, 15:22
- SO WHO WON? -
Cody Miller,
2013-04-30, 19:29
- I wasn't aware we needed a winner. *NM* - Oz Mills, 2013-05-01, 01:42
- EVERYBODY. -
RaichuKFM,
2013-05-01, 03:48
- EVERYBODY. - ZackDark, 2013-05-01, 08:39
- Jury's still out -
thebruce,
2013-05-01, 07:55
- Jury's still out - Oz Mills, 2013-05-01, 08:18
- Ahah oops! -
Cody Miller,
2013-05-01, 15:23
- Heh, they just had. =P - ZackDark, 2013-05-01, 20:38
- Why rewards always devalue the game experience -
ZackDark,
2013-04-19, 17:00