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Too Big to Fail (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, April 05, 2016, 19:26 (3157 days ago) @ Kermit

I don't think you have to be big to innovative or boundary pushing.

I suppose it's possible, but nearly all games that offer huge leaps are among the most expensive games in their respective genres at the time.

Games based heavily around narrative (Heavy, Rain, life is Strange etc) may be the exception, because writing a better story doesn't cost more money. But creating more sophisticated interaction definitely does.


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