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Too Big to Fail (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, April 05, 2016, 23:15 (3157 days ago) @ Ragashingo
edited by Cody Miller, Tuesday, April 05, 2016, 23:22

Was the "games aren't interactive because the computer code doesn't change" argument made here or HBO?

That wasn't the argument, but it was on HBO. The argument was that there is no such thing as "emergent gameplay" because the game code is static, thus already determining the possible interactions. Emergent phenomenon in simulations are brought about because of inaccuracies in the simulation. Since games aren't trying to simulate reality, but rather the reality of the game world, the simulation is by definition 100% accurate, leaving zero room for emergent phenomena.

In retrospect, I've softened my stance on this because I guess you could count emergent phenomenon arising from hardware errors (such as floating point rounding) as being legitimately emergent.


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