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I disagree with a lot of your minor points and examples... (Gaming)

by Leviathan ⌂, Hotel Zanzibar, Wednesday, April 06, 2016, 17:27 (3156 days ago) @ Cody Miller

The film industry is a pretty different story, and the trends are somewhat comparable but there are very important differences. I fear for the future of games, but not movies if that makes sense.

I fear for both, but that might just be morning Levi talking. :) I'm usually more optimistic in the evenings...

The more realistic the graphics, the harder it is to imagine it as something more, and the more easily distracting the flaws are (dead eyes in Ass-ass-in games for example).


This is exactly why games must necessarily get more and more expensive and costly to make. It does not work the other way though! If your graphics are crude, then incredibly complex or realistic mechanics will feel completely out of place and hurt the experience just as much. The mechanics and aesthetics must grow together, and this is becoming harder and harder.

I agree, if the mechanics and story fit better with a realistic style, but it really depends on the specific game and it's inspiration. You can have complex mechanics and more stylized art direction that doesn't require high cost. Unrealistic art styles do not hamper realistic interactions and emotions, they just highlight different aspects of it.

It seems right now aesthetics are out pacing mechanics. So I predict more Bioshock Infinites in the future - games that look amazing and suggest a great world only to disappoint you when interaction is limited and the world seems fake as a result. Ideally, future consoles would focus more on CPU than GPU power in order to facilitate such a catch up.

Only played an hour or two of Bioshock Infinity, so I cant say, but I agree with the notion. Not a perfect analogy, but I'd rather have Halo 2's graphics if that means I could play through the opening battle in the Tip of the Spear cinematic.


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