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Too Big to Fail (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 06, 2016, 15:28 (3160 days ago) @ MacAddictXIV
edited by Cody Miller, Wednesday, April 06, 2016, 15:37

No offense, but your indie dev friends disagree because they probably don't work for ID or Platinum. The indie developers that make the most impact are the ones with the most resources.


His background work actually came from Borderlands 2, Battlefield 2, Homefront and Myth 3. So again, I think he would disagree.

And where does he work now? I'm not questioning his credentials. Look at the team behind Golem. Industry giants, but I don't think lasting hopes for that game are so good despite their immense talent. (In fact, VR wouldn't even be a thing if not for huge companies investing in R&D for it).

Hell, John Romero, designer of one of the most influential indie games of all time (Doom), now makes shitty mobile games!


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