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Too Big to Fail (Gaming)

by MacAddictXIV @, Seattle WA, Wednesday, April 06, 2016, 14:14 (3156 days ago) @ Cody Miller

Yup, I played narbacular drop. It was a lot of fun, and yes, it needed spit & polish. The innovation didn't come from Valve, the spit & polish came from Valve, the innovation came from a small number of people with the initial concept.


I mean, the only reason anyone has even heard of it is because of Valve. It's not a classic, but a footnote. Without Valve it'd just have been forgotten. Precisely because they had an idea, but not the resources to properly execute. I am not diminishing their creativity, but simply acknowledging you also need a great deal of money plus great ideas to make a cutting edge game.

In my mind, you don't need to be publicly known (50 million users) to be a cutting edge game. That's just a bonus. I never played narbacular drop, but from what I hear, they DID execute. They had a revolutionary game that no one had thought to make and people played it! That's a revolutionary game! Valve did provide the resources to add more value to it and promote it to more people, but ultimately it's the original designers, not Valve that made it cutting edge.


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