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Too Big to Fail (Gaming)

by Revenant1988 ⌂ @, How do I forum?, Tuesday, April 05, 2016, 22:08 (3160 days ago) @ Cody Miller

I don't think you have to be big to innovative or boundary pushing.


I suppose it's possible, but nearly all games that offer huge leaps are among the most expensive games in their respective genres at the time.

Sources, please.

Portal, Rocket league, MineCraft, and Limbo are recent games that come to my mind that were very innovative and successful, and made by small teams with small budgets.

Games based heavily around narrative (Heavy, Rain, life is Strange etc) may be the exception, because writing a better story doesn't cost more money. But creating more sophisticated interaction definitely does.

You can, like, hear yourself when you talk....right?


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