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Detailed EG Article (Destiny)

by DaDerga, Baile Átha Cliath, Thursday, August 21, 2014, 04:25 (3547 days ago)

Jesse van Dijk: That cross-section of the experience is going to be very different from the experience from the beta, which was just the tip of the iceberg. It's not so much just a vertical branching out into more content, but it is also a horizontal one. We're offering you different ways to experience all of this world.

Jonty Barnes: For us in the studio, it was not something we were instantly worried about. The one thing we're not worried about Destiny is, is there enough game there? I can assure you, it's a huge undertaking. It's a huge game. I don't think anyone's got anything to worry about.

Oh, and Mercury. There is a multiplayer map, which is the only time you get to visit Mercury on the launch content of Destiny 1. And it's called The Burning Shrine. It's one of the most beautiful multiplayer maps. It's right by the sun so the skybox is incredible. Also it has changing Vex blocks, so your sightlines can be totally disrupted during competitive multiplayer. It's by far my favourite map, because it's changing reality.

Bungie on the Destiny level cap, raids and game size.


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