It was a patrol spawn point (Destiny)

by CruelLEGACEY @, Toronto, Saturday, March 07, 2015, 13:45 (2667 days ago) @ scarab

so unless there was code to reduce drop quality near a spawn point...

the quality of the drop would be regular patrol quality.

Loot cave farming was the most efficient way to get patrol loot.

I don't recall strike loot being of better quality than patrol loot except for the house banners and you certainly wasn't as time efficient.

But let's not waste time trying to invent things that Bungie might have meant. If they have a solid case then let them present it with the facts and figures to back it up.

I think that the real reason they changed the loot cave was because it made their game a laughing stock. It was a internet meme.

An hours long youtube of someone playing patrol would be boring to watch. But you couldn't be certain that the person doing it was as bored as the watcher.

5 secs into a one minute Youtube vid and you realize that people would rather stand there and shoot into a cave than engage with the gameplay mechanics as Bungie intended. You immediately see the game as a joke.

Bungie couldn't allow that.

Patrol loot is the worst loot in the game. You may get more drops but they're almost all green, the occasional blue, and once every year or two you might get a purple.

Compare that to running the level 24 strike playlist. Mostly blue drops, higher chance of getting purples, plus the end of the mission drops.

The loot cave really wasn't an efficient way to earn loot.

Complete thread:

 RSS Feed of thread