Also: (Destiny)
High-level software engineering:
http://www.gamespot.com/videos/destiny-six-years-in-the-making-gdc-2015/2300-6423668/
Also also, from the Polygon article:
Only late in the design process did they finally settle on 72 degrees.
Wish I'd seen this talk...
FOV is a fraught design issue. Lots of players demand configurable FOV, but it's a pretty valuable component to have control over in design. Changing the FOV changes the relative values of long range combat, close range combat and flanking. There can also be technical issues especially on those previous gen consoles though, feel free to correct me here, as you are a much more experienced graphics programmer than I). For some players though, the wrong FOV generates motion sickness (which is why this talk sounds really interesting).
Not to mention that FOV is pretty fluid when you are talking about a game that relies on ADS, and routinely pops out to third person view.
Complete thread:
- Bungie GDC panel rundown -
electricpirate,
2015-03-07, 03:23
- They can never get their story straight with the loot cave. -
scarab,
2015-03-07, 06:50
- They can never get their story straight with the loot cave. -
someotherguy,
2015-03-08, 09:46
- in those days you weren't guaranteed drops end strikes - scarab, 2015-03-08, 21:51
- They can never get their story straight with the loot cave. -
someotherguy,
2015-03-08, 09:46
- Also: -
uberfoop,
2015-03-07, 07:10
- Also: - electricpirate, 2015-03-09, 01:23
- 6 Years in the Making - Blackt1g3r, 2015-03-09, 16:06
- Bungie GDC panel rundown -
EffortlessFury,
2015-03-07, 12:23
- Maybe they mean... -
Blackt1g3r,
2015-03-07, 12:25
- That's what I was thinking -
Dagoonite,
2015-03-07, 13:03
- It dropped purples and they were pretty rare in those days -
scarab,
2015-03-07, 13:44
- Maybe it meant actual purples. -
Funkmon,
2015-03-08, 20:32
- yes let's just grasp at straws and make stuff up -
scarab,
2015-03-08, 20:54
- yes let's just grasp at straws and make stuff up -
ZackDark,
2015-03-08, 21:21
- loot cave purples were no less real than any other purples -
scarab,
2015-03-08, 21:47
- loot cave purples were no less real than any other purples -
Robot Chickens,
2015-03-08, 22:39
- loot cave purples were no less real than any other purples - slycrel, 2015-03-09, 02:19
- loot cave purples were no less real than any other purples - Ragashingo, 2015-03-09, 02:31
- irrelevant: decode levels are global, cave dropped at higher -
scarab,
2015-03-09, 04:16
- irrelevant: decode levels are global, cave dropped at higher - Ragashingo, 2015-03-09, 04:28
- Dude - Robot Chickens, 2015-03-09, 14:31
- loot cave purples were no less real than any other purples -
Robot Chickens,
2015-03-08, 22:39
- loot cave purples were no less real than any other purples -
scarab,
2015-03-08, 21:47
- yes let's just grasp at straws and make stuff up -
ZackDark,
2015-03-08, 21:21
- yes let's just grasp at straws and make stuff up -
scarab,
2015-03-08, 20:54
- Maybe it meant actual purples. -
Funkmon,
2015-03-08, 20:32
- It dropped purples and they were pretty rare in those days -
scarab,
2015-03-07, 13:44
- It was a patrol spawn point -
scarab,
2015-03-07, 13:36
- It was a patrol spawn point -
CruelLEGACEY,
2015-03-07, 13:45
- It was efficient: tons of blues, a fair number of purples - scarab, 2015-03-07, 14:02
- It was a patrol spawn point -
scarab,
2015-03-07, 14:18
- It was a patrol spawn point -
Claude Errera,
2015-03-07, 21:13
- do you agree with Bungie's statement that high enemies -
scarab,
2015-03-08, 04:54
- It always seemed to me that all enemies had equal drop rates -
Kahzgul,
2015-03-08, 09:11
- "Random drops can kiss my ass, and I avoid reliance on them" -
yakaman,
2015-03-09, 14:40
- +1 -
CruelLEGACEY,
2015-03-09, 14:42
- Compared to what, though? -
CyberKN,
2015-03-09, 14:56
- Compared to what, though? -
Kahzgul,
2015-03-09, 19:54
- But Gjallarhorn! -
dogcow,
2015-03-09, 20:09
- false dichotomy - scarab, 2015-03-10, 04:53
- But Gjallarhorn! -
dogcow,
2015-03-09, 20:09
- Compared to what, though? -
Kahzgul,
2015-03-09, 19:54
- Loot cave was the most efficient form of patrol -
scarab,
2015-03-09, 15:25
- Loot cave was the most efficient form of patrol -
CruelLEGACEY,
2015-03-09, 15:44
- so had we had high level characters and raids and roc strike -
scarab,
2015-03-09, 15:53
- Exclusion Zone Mission farming - ZackDark, 2015-03-09, 17:31
- so had we had high level characters and raids and roc strike - stabbim, 2015-03-09, 17:32
- so had we had high level characters and raids and roc strike -
scarab,
2015-03-09, 15:53
- Enjoying Destiny -
Kermit,
2015-03-09, 16:21
- Enjoying Destiny - Up North 65, 2015-03-09, 21:01
- Loot cave was the most efficient form of patrol -
CruelLEGACEY,
2015-03-09, 15:44
- Compared to what, though? -
CyberKN,
2015-03-09, 14:56
- +1 -
CruelLEGACEY,
2015-03-09, 14:42
- "Random drops can kiss my ass, and I avoid reliance on them" -
yakaman,
2015-03-09, 14:40
- do you agree with Bungie's statement that high enemies -
Claude Errera,
2015-03-08, 16:57
- do you agree with Bungie's statement that high enemies -
Cody Miller,
2015-03-09, 02:45
- Cut It Out. -
Ragashingo,
2015-03-09, 03:08
- Take. A. Joke. -
Cody Miller,
2015-03-09, 03:56
- Take. A. Joke. -
Ragashingo,
2015-03-09, 04:16
- Take. A. Joke. -
stabbim,
2015-03-09, 12:41
- What effort? -
someotherguy,
2015-03-09, 14:08
- What effort? - Ragashingo, 2015-03-09, 14:26
- Take. A. Joke. -
Ragashingo,
2015-03-09, 14:17
- Take. A. Joke. - stabbim, 2015-03-09, 17:41
- What effort? -
someotherguy,
2015-03-09, 14:08
- Take. A. Joke. -
stabbim,
2015-03-09, 12:41
- Take. A. Joke. -
Dagoonite,
2015-03-09, 04:28
- Take. A. Joke. -
Cody Miller,
2015-03-09, 04:55
- Take. A. Joke. - Kermit, 2015-03-09, 09:55
- Take. A. Joke. -
someotherguy,
2015-03-09, 14:16
- Take. A. Joke. -
CruelLEGACEY,
2015-03-09, 16:14
- Take. A. Joke. -
Ragashingo,
2015-03-09, 16:51
- Take. A. Joke. -
stabbim,
2015-03-09, 17:43
- That's not a joke. That's important information. - iconicbanana, 2015-03-09, 17:47
- Take. A. Joke. - Ragashingo, 2015-03-09, 17:51
- Take. A. Joke. -
stabbim,
2015-03-09, 17:43
- Take. A. Joke. -
Ragashingo,
2015-03-09, 16:51
- Take. A. Joke. -
CruelLEGACEY,
2015-03-09, 16:14
- Take. A. Joke. -
Cody Miller,
2015-03-09, 04:55
- Take. A. Joke. -
Ragashingo,
2015-03-09, 04:16
- Take. A. Joke. -
Cody Miller,
2015-03-09, 03:56
- Cut It Out. -
Ragashingo,
2015-03-09, 03:08
- do you agree with Bungie's statement that high enemies -
Cody Miller,
2015-03-09, 02:45
- It always seemed to me that all enemies had equal drop rates -
Kahzgul,
2015-03-08, 09:11
- do you agree with Bungie's statement that high enemies -
scarab,
2015-03-08, 04:54
- Keep in mind... - Kahzgul, 2015-03-09, 00:31
- It was a patrol spawn point -
Claude Errera,
2015-03-07, 21:13
- It was a patrol spawn point -
CruelLEGACEY,
2015-03-07, 13:45
- That's what I was thinking -
Dagoonite,
2015-03-07, 13:03
- Other currency -
electricpirate,
2015-03-09, 00:43
- the other currencies were weekly capped, cave was not -
scarab,
2015-03-09, 04:25
- so it's a false dichotomy to say cave vs others - scarab, 2015-03-09, 04:28
- the other currencies were weekly capped, cave was not -
scarab,
2015-03-09, 04:25
- Bungie GDC panel rundown - Cody Miller, 2015-03-09, 05:12
- Maybe they mean... -
Blackt1g3r,
2015-03-07, 12:25
- One full GDC panel -
Xenos,
2015-03-08, 01:51
- One full GDC panel -
Kermit,
2015-03-08, 13:25
- One full GDC panel - Xenos, 2015-03-08, 17:21
- One full GDC panel -
Kermit,
2015-03-08, 13:25
- Months later: Still arguing about the frackin lootcave. -
Revenant1988,
2015-03-09, 11:07
- Bungie brought it up again and claimed low level enemies - scarab, 2015-03-09, 15:40
- They can never get their story straight with the loot cave. -
scarab,
2015-03-07, 06:50