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It's been a while since we've seen a Bungie presentation from the GDC (David Candland's UI talk back in April of last year was our most recent one), but a new one has been uploaded to the GDC's Youtube page. In their own words:
"Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's engine into a job graph, with only limited use of thread-based pre-emption."
Sounds like valuable insight into Destiny's engine and the testing that goes into it, especially for those who think that making a change to the game is as simple as "changing a few values", or "adding if/then scripts".
Thanks, INSANEdrive, for the heads up!
Edit: Pyromancy highlighted a previous GDC talk that is referenced in the above presentation, where former Bungie employee Natalya Tatarchuk discusses Destiny's Multithreaded Rendering Architecture, which has been reported on before in a different capacity. Lots of neat stuff to read and watch!
Design Lead Lars Bakken sat down and talked to Game Informer about all the major changes that The Taken King will bring to the Crucible, whether that's new modes like Rift and Mayhem, or sandbox tweaks to Thorn and Blink. Great video! Electricpirate was first on our forum.
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
TDSpiral shared a host of Daniel Chavez's work for Destiny that the artist has recently released. Some beautiful and mind-titillating stuff in there! Warning: lots of large images.
Biwald shared his Titan character design with us - he based his design on Greek armor and Destiny concepts. The result speaks for itself. Check it out!
If you haven't perused the Bungie.net careers page lately, give it a quick read - at least one of the positions listed is new to me:
As a Raid Designer you will work with Designers, Artists, Engineers, and Producers to create memorable, bond-building encounters that players will scour YouTube to defeat.
I especially like these two bullet points under Required Skills:
- Deep proficiency and skill playing first-person shooters
- Max level character with significant end game Player versus Environment experience in a popular online game.
Anyone have a WoW account I can borrow?