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This is the entire point of my post, Rag (Destiny)

by Kahzgul, Wednesday, December 07, 2016, 17:04 (2668 days ago) @ Ragashingo

Haven't blinked in a while but isn't there a short delay where you are holding your weapon down as if you are running? Either way, yeah, there are some things that should be communicated that aren't. Sprint exhaustion, anyone... Back during the hayday of Crota I straight up refused to run the sword because I legitimately thought the movement stick of my 360 controller was half broken. When your player can't tell between messed up hardware and his character not sprinting because of an unseen delay timer... something is very wrong...

This is the point of my post. Titanfall communicates everything to the player very, very well, and Destiny does not. The blink weapon not working was just one example. Sprint cooldown is another. All of these player action limiting mechanics in Destiny are poorly displayed/communicated and the result is frustration because you don't know *why* the thing you did didn't work.


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