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Let's talk PvP Weapon Balance (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, June 20, 2016, 18:36 (2927 days ago) @ Kahzgul

Bungie has tried to address this by making secondary weapon ammo more scarce. It has not had the proper effect. Same with heavy ammo. Now, when one team is winning the map control game, they are flush with rare ammo and are able to kill the enemy team with OHKs all day. The other team, stuffed down into a corner, has really very little hope of coming back since they simply cannot compete with all of the OHK options.

It used to be if you killed a guy who was using a special or heavy, they dropped their special and heavy. This ended up not being to people's liking, as getting heavy kills often meant you just got more heavy and dominated longer.

But when special and heavy is scarce, you can starve the other team as you say.

The solution? Enemies will drop their special and heavy ammo if you kill them with a weaker class of weapon. If you kill someone wielding a heavy with either a special or a primary, they should drop their box. Kill a special wielder with a primary, and they drop their box. Kill a special wielder with a heavy? Nothing for you. See how it goes? This is slightly more progressive than your suggestion of primary only.

This completely prevents the positive feedback previously associated with ammo drops, but it now gives the team who is down a chance to turn things around with good plays.

Your suggestion is a good one, even though I thought of it first. :-p


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