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No kidding (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, December 03, 2014, 10:05 (3645 days ago) @ Revenant1988

...is it really that hard to program the upgrades to carry over?


No, it shouldn't be.

On one hand, this is good because it answers my questions about what makes an older exotic worth keeping as new content is released.

On the other hand, this is a pretty blunt way of getting you to keep playing the game that is not very encouraging.


I think the model would work better if they just required you to add an additional exotic shard to your already existing weapons. We know for a fact they can change the skill trees, so why not just add an additional node when it comes time to carry it over for new expansions and levels. Just tack on a shard requirement to get the increased damage\defense.

That seems like the best compromise to me.

I think if you just did a patch that increased all exotics' attack, and didn't make people grind them back up, you wouldn't really decrease the amount people played, provided you gave them new enemies to shoot. It seems like a woefully unnecessary grind; I'm going to play the game the same amount regardless because it's fun, I'll now just have to spend more of that time doing something I did before already and didn't enjoy the first time.

Woof. I don't really mind grind but this is some next level shit right here.


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