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Also I remember it being worded in a different way. (Destiny)

by CruelLEGACEY @, Toronto, Thursday, January 28, 2016, 00:03 (3166 days ago) @ Vortech

I agree. The marketing was so hyped and so good at insinuating the scale of the game. "If you see mountains in the distance, you can go there" made me salivate when I heard it, but it was simply a lie. Saturn, Old Chicago... More of the same.


The statement about the mountains wasn't marketing. Unless I'm wrong, it wasn't even said more than once. It wasn't part of the presentation script. And making Bethesda sized playable areas certainly was never, ever part the Destiny gameplan. One wonders why you and others cling to it so strongly.


I clearly seem to be in the minority here, but when I saw that video and heard that statement I 100% understood it to mean that the engine was rendering the mountain, not as a matte. I never thought about it as meaning that it would be a part of the game to go there. Dunno. It's just weird because I remember my thought process out it perfectly.

Yeah, this totally strikes me as a classic example of why big corporate studios don't like it when the media interviews random members of the Dev team who don't have a highly practiced "safe list" to read from. A designer could say "if you can see it, you can go there" meaning "when I'm working within the level editor, I can really go over to those mountains that are really being built within the engine", not "the player will be able to go there in the final shipping game".


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