Not really a new idea...

by electricpirate @, Thursday, July 25, 2013, 06:32 (4141 days ago) @ Cody Miller
edited by electricpirate, Thursday, July 25, 2013, 07:02

I mean, you just described a high budget, non randomized rogue-like. While most current ones are low budget and not randomized, there's not a huge functional difference between what you described and FTL, Binding of Issac, Dungeons of Dredmor, paranautical activity, Sword of the Stars, Teleglitch etc.

While most of those allow you to save, it's really more of a long form pause, as you can't have save states, and have to manually "save" which is deleted when you load the game next. Most keep the game time low enough to be played through in a single session, but it's very difficult to do so until you know the game inside and out.

It's one of my favorite genre's, but I'm cool with not every game being a rogue-like.


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