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Immersion and Linear Progression

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 26, 2013, 00:44 (3933 days ago) @ kapowaz


You talk about these things as if writing optional, non-linear narrative is just a simple problem to solve. I think the very fact it doesn't exist (a few experiments aside) in mainstream video games is a good demonstration that it's far from simple.

The original Deus Ex. Hardly an experiment, and definitely mainstream.


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