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Immersion and Linear Progression

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 26, 2013, 00:43 (4141 days ago) @ kapowaz

I think most people who care about the story WOULDN'T skip ahead, because they want to experience it all.

You really don't understand us humans, do you? Have you ever heard of spoilers?


Doesn't the fact that a lot of people AVOID spoilers kind of prove my point?


So, if the game is save less and you accidentally discover stumble upon something that spoils a major plot arc prematurely..? You don't necessarily know a spoiler is a spoiler until later, by which point the whole narrative flow is disrupted.

Firs of all, this is why I said design would have to be impeccable. The things should be designed so that the chance of discovering or activating them without knowledge beforehand is slim.

Second, this is a THOUGHT EXPERIMENT. The idea is to design a game that is fun without saves, since no saves would force amazing design. THEN add in saves and things that require it. The point is that Bungie is doing the exact opposite of this, and I can almost guarantee that the core of the game will be rotten, which is in contrast to a game designed with no way to save would turn out.


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