Avatar

Immersion and Linear Progression

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 26, 2013, 08:59 (3932 days ago) @ kapowaz

Very good angle on it kapowaz! Stories are not problems to be solved. That's why you re-read them, re-watch them, re-play them. They are about the feelings that are evoked throughout the experience.


This is why video games are bad at stories.


No, this is why games can be bad at stories. There are lots of examples of exceptionally good storytelling in the game world, which could only have been told through that medium.


It's like I link people to a very good i(n fact one of the best) articles about video games and stories, that puts the fundamental problem in a very simple, concise way, and nobody seems to read it. I wonder why.


Because it proves diddly squat, if people enjoyed a story in a game that couldn't have been done as anything other than a game.

…aaaaand if you READ IT you'd see it covers that…

Bottom line: I think Bungie started with the wrong core philosophy, and that's what worries me.


Complete thread:

 RSS Feed of thread