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A way Destiny excites me

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, March 13, 2013, 17:22 (4282 days ago) @ narcogen

Ha! Don't hold your breath. I'm betting Marty won't think that letting people ruin his mix is "bringing the feature set up to standards". I think it's a valid point of contention, but I also think that there's a certain laziness in not bothering to try and get something right and just leaving it up to the user to set everything.

There's no 'getting it right' when the player is in control of the game, unless you are the one playing. That's what I think you and he don't understand.

I played Marathon 1 without music. It's much better (IN MY OPINION) because it makes it creepier, and the music sucks. Miguel played with the music. That choice is up to us. Both of us had the best experience we could have had because we were given the choice.


The only problems I've ever had with Halo audio-- namely, some dialogue being inaudible because of a nearby explosion or other audio-- could not have been meaningfully addressed by static sliders, as solving that temporary and unpredictable problem would have ruined the mix for all other situations.

Widen your scope man. You're not the center of the player verse. Vox / Music / SFX sliders are of use to people like:

1. Speedrunners
2. Machinema Makers
3. People with hearing disabilities
4. Normal people who want louder / softer individual controls because of their individual setups
5. Folks who don't like the music
6. Tons of situations I can't even think of

I always always always am adjusting sliders in games that do it right, because the defaults are never to my preference.


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