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A way Destiny excites me

by General Vagueness @, The Vault of Sass, Sunday, March 17, 2013, 23:42 (4277 days ago) @ Claude Errera

As I said, we have the ability to adjust brightness and contrast, which are the visual equivalent to adjusting audio levels.


No, it's not the visual equivalent.


Well, what would be then? Seriously, I'm curious what you think would be equivalent.


I've stayed out of this discussion, because it seems like the two sides are arguing about totally different things, but this seems like a pretty straightforward question.

I think everyone in this thread understands we're talking about changing the volume of the music and possibly other audio components independently from each other and the overall volume.

You already HAVE the audio equivalent of brightness and contrast for any game you want - just mess with the bass or treble, or whatever. That's not what the 'Audio Mix' is talking about, though - it's talking about relative volume levels of different pieces of the total audio output. It would be like a visual 'Brighten Humans' button on your TV - which doesn't exist. (Yes, you used to have RGB controls on your TV - but that was to compensate for faulty cathode ray tubes; those controls no longer exist on LCD or plasma TVs.)

I just went into the options on my monitor and it turns out I can adjust red, green, and blue (which I don't remember any old TVs letting me do, actually), plus hue and saturation, and a lot of people play console games with a monitor. BTW this is a (presumably cheap since it came with the computer) Dell monitor from 2007. I'd imagine a lot of TVs now would have similar options. Also I've seen one, maybe two TVs in my entire life that let you adjust bass and treble.

You're asking the game developer to give you control over WHICH PIECE OF AUDIO you hear - and that's not something they're required to do, and it's not something you have in other realms. (I guess there's nothing wrong with wanting it - but all of the arguments that it's just the equivalent of buttons you already have for visual adjustments are based on faulty analogies.)

Can you deny it would be expected based on other games though? (if "other games" is too vague we can narrow it down, I think you'll still find at least half of them allow for this kind of adjustment)


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