Avatar

A way Destiny excites me

by breitzen @, Kansas, Monday, March 18, 2013, 10:04 (4277 days ago) @ Claude Errera

So basically it's the equivalent to the crazy customization for firefight in Reach? (Using the enemy slider example)

I can see how it might be fun to do that with audio for machinima(sp?) makers or people who really really understand audio systems. Still, seems like something I would never mess with in a campaign space (at least the first time through). I value the story that the developer is trying to tell I hope/assume that they've tested the audio on different kinds of systems so it works well. Really the only game in recent memory I had trouble with audio levels was Halo 4.

So I can see where it would be useful, but I also see how it could be overbearing. I guess I don't really care because I wouldn't use it. lol


Complete thread:

 RSS Feed of thread