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Backwards Compatibility

by JDQuackers ⌂ @, McMurray, PA, Friday, May 24, 2013, 11:44 (3962 days ago) @ narcogen

Which is sort of what I'm getting at. If the PPC-based 360 was able to much more easily emulate the x86 Xbox that was only a few years old, but the x86 based Xbone cannot emulate the nearly nine year old PPC-based 360... then perhaps both platforms are cheaping out now on their architecture.

The 360's backwards compatibility was a software emulation of the OXbox, and worked for only something like less-than-50% of the library of the Original Xbox.

I'm guessing they didn't want to invest in the resources of repeating the same mistake because no matter what, somebody would be unhappy that not 100% of 360 games work. The alternative would be to literally put the 360 hardware into the XBone, which again -- more trouble than it's worth, and drives up MFG costs like what Sony ran into. That's why they eventually removed the PS2 hardware from the PS3 so that they could get the price of the PS3 down to an almost affordable level.


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