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I take offense to your statements (Destiny)

by unoudid @, Somewhere over the rainbow, Thursday, January 05, 2017, 22:31 (2889 days ago) @ Claude Errera

When you buy a pound of roast beef at the grocery store, you don't consider yourself entitled to the life story of the cow that beef was cut from (unless you live in Portland, but that's another story altogether).

This may end up being my favorite quote of yours btw

When you buy a chair at a furniture store, you do not expect (and will likely never be given) a list of things that didn't work when the designers were deciding how to put that chair together. More relevantly, you don't expect the farmer that grew that cow (or the company who built that chair) to give you status updates along the way. ("Cow got brucellosis again. Hopefully we get it cured before slaughter.") Why, then, do you think it's okay to ask that of Bungie (or any game company)?

In case you care to know about the chair that you should buy.

[image]


There's some good reading in these links

http://www.hermanmiller.com/why/shell-shorts.html

http://www.eamesoffice.com/scholars-walk/eames-molded-plastic-chair-history/

And a video about the production of the chair from way back in the day.


On a slightly different subject from chairs. Don Norman talks in his book Living with Complexity about how in today's age information is extremely important to user satisfaction. This ranges from something like the Domino's website where they give you a live update about your pizza. They tell you who is making your pizza, when it's out of the oven, when it leaves the store and who your driver is, all the while they are keeping you informed of the expected arrival time. The same ideas apply to tracking packages on the USPS, UPS, Fedex websites. The more information they provide, the higher the satisfaction of the end user is.

In a lot of ways this can be applied to watching the development of Destiny unfold. I know I hated being in the dark about something I was extremely excited about. I preordered the game as soon as it was available and then had to watch as barely any information was given out. I would have killed for ANY information while we waited for this game to launch.

Some great reading about design and psychology can be found here http://www.jnd.org/


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