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Not to me. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, July 29, 2017, 11:33 (2719 days ago) @ Korny
edited by INSANEdrive, Saturday, July 29, 2017, 11:55

Though I did find that "left hand / right hand" answer rather dumb.

No, all in all I'm not really disappointed or surprised. While not unique to the industry, good game development is about time management. So unless it's something that the studio at large wants as they start planning what they want to do -three or four years ago- it's an optional thing. Also there is a tendency that once you include a major feature, it gets carried over to the next game in part because you now have something to play with.

Be honest. Is a Theater mode a crucial feature for the game to be a game? Or is is simply a nice thing to have?

It's a nice thing to have; -> Pushed to the side. Get to it later (if at all).

Then we get to HDR. Alright so first, we have this newfangled 4k thing. Games have been playing with resolution for a long time, so provided the games assets are efficient (as now in 4k we are now pushing more data), not a problem. HDR? That's essentially wide color gamut. As far as I know, that's a new thing for games to think about. New things take time, as we need to figure out "How will this effect the function of our gameplay". It's also not crucial, but a nice thing to have; -> Pushed to the side. Get to it later (if at all).

As for our players being mute, well - you got me there. That's the choice Bungie made. It's doesn't really bother me, but I understand why it may bother others.

Then there is this:

IGN user WBDawg asks: What are some the changes you're making to the game as a result of feedback from the beta?

Luke Smith: By the time beta was live, the team had already been playing a pretty different version of the PvE tuning from our couches (grenades are more powerful, kinetic/energy weapon damage improvements, power ammo economy refactor). We’ve also made tons and tons (and tons) of changes of varying sizes that is a function of closing down a video game (we’re almost done!). In the wake of the beta, we’ve made a few changes that will increase Super Regeneration across the game.

[image] Halle-FREEK'N-lujah!

IGN user Corgi8 asks: Will pvp and pve been balanced separately or as one?

Luke Smith: PVP and PVE are balanced separately in many ways (things like: outgoing damage across weapon archetypes, ability and melee damage are all different). So I think what you’re actually asking is “Will the combat rhythm for Destiny 2 diverge across PVE and PVP?” The answer to that is “No.” In Destiny you build a character with a bunch of powers, abilities, and we hope, a combat rhythm that is consistent across the game.

[image] Good grief.

Edit: In thinking over Lukes response, I'm finding myself very mixed. Regardless, the proof will be in eating the pudding.

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Edit 2: Oh! There was one more thing I wanted to mention. So right now as Bungie is putting the finishing touches on Destiny 2, there are two other (known) studios working on Destiny 2. Vicarious Visions and High Moon. They are working on the expansions. So once Destiny 2 goes Gold (and everyone goes home and gets some rest), Bungie in-my-speculative-un-inside-theory will be able to breath and figure out what to do next. What that may be? Who knows! ;)


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