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A good resolution demo (Destiny)

by kidtsunami @, Atlanta, GA, Monday, July 31, 2017, 12:04 (2717 days ago) @ CruelLEGACEY

I understand, and largely agree with, the spirit of your point here. But in this specific circumstance, Cody really is right (at least partially).

When you take into account the average screen size as well as the average viewing distance of people's TVs at home, the human eye can barely detect the difference between 1080 and 4K, or in some cases, can't detect it at all. Console makers are dedicating huge amounts of processor power to an improvement that is barely perceptible for the average gamer. It's not an efficient use of hardware. However, it fits nicely into marketing trends and buzz words.

I'd much rather see the extra horsepower spent in ways that have more meaningful impacts on games, even if the impacts are purely visual. HDR, faster and more consistent frame rates, HD textures (just because a game runs at 1080 doesn't mean every texture being displayed is a 1080 texture).

Steve Yedlin, cinematographer on Looper, Brick, and now The Last Jedi, took a bunch of high end cameras and discusses the impact of resolution on quality and I think the arguments he makes translate pretty well to games as both involve pipelines that process those pixels, in albeit different ways.

Resolution Demo


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