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Not to me. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, August 02, 2017, 10:08 (2715 days ago) @ Kahzgul
edited by Cody Miller, Wednesday, August 02, 2017, 10:11

You're an editor. Think about that time you got network notes asking you to add a scene back in, but that scene had a bunch of stuff in it that wasn't explained there, but was explained in another scene, so you have to add that one back in, and then there's a new character who seems important but just disappears, so you add another scene to explain what's up with that guy...

I understand what you mean, but I have not had that happen. For one… I don't deal with networks working in film. Directors and Producers are generally smart people who would understand the undertaking of what you say.

Except when it comes to Comic Book Movies.

Of course you can always code a solution to the problem you've just manufactured, but now you're falling into "design bloat." At some point you need to choose to streamline the systems and make things easier for your players instead of more complex. Complex interaction in gameplay? YES. Complex controls? Probably not. Complex menu system and UI? Hell no. You do not want your players to spend more time in their menus than in the actual game.

There is a huge problem as it is. PvP balance changes impact PvE. This is bad. The solution is to let you have PvP and PvE loadouts, with the flick of a tab. You wouldn't actually spend any more time in your menu than you already do now. Especially if the tab was auto selected depending on your current activity and lobby. Explain to me why you'd spend more time in your menu. In fact you would spend LESS time, since you wouldn't have to swap weapons when you enter PvP as you do now.

Now:
1. Exit PvE
2. Switch your gear. Equip the guns you want to use in crucible.
3. Enter PvP

My idea:
1. Exit PvE
2. There is no step 2 since all your PvP guns are already equipped in your PvP load out from last time.
3. Enter PvP


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