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Not to me. (Destiny)

by Kahzgul, Wednesday, August 02, 2017, 09:58 (2715 days ago) @ Cody Miller

It would be a nightmare.


Then segregate guns. PvP only and PvE only. Maybe you can use PvE guns in Mayhem or something.


You... WHAT? Again - you'd need twice as much vault space since you'd have twice as many guns and armor sets, and you'd have to change gear every time you switched game modes. Did you not read my posts above at all?


No… there are many solutions to that. You assume that the PvP guns would be as numerous as PvE. It could be as simple as the crucible quartermaster's / Iron Lord / Osiris weapons being PvP only. Those are in your vault now.


Okay, let's say there's only ONE gun for PvE and ONE for PvP, which is absurd, but let's assume it. Same for armor. You still need to full change out your equipped weapons and armor every time you switch modes, and that's poor design imo.


Again there are solutions… like saving your guardian's gear for PvP and PvE separately… when you enter PvP it can switch, and when you enter PvE switch back automatically…

In Diablo 2 this switching was done manually either with clicking a tab, or hitting 'w'. You can now change your second set of gear. So hard.

if you are in a lobby or activity, it could display the appropriate set automatically. If you're in orbit with nothing selected, then you can manually switch between both.

Of course you can always code a solution to the problem you've just manufactured, but now you're falling into "design bloat." You're an editor. Think about that time you got network notes asking you to add a scene back in, but that scene had a bunch of stuff in it that wasn't explained there, but was explained in another scene, so you have to add that one back in, and then there's a new character who seems important but just disappears, so you add another scene to explain what's up with that guy... At some point you need to choose to streamline the systems and make things easier for your players instead of more complex. Complex interaction in gameplay? YES. Complex controls? Probably not. Complex menu system and UI? Hell no. You do not want your players to spend more time in their menus than in the actual game.


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