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Obviously me, and many, many others

by uberfoop @, Seattle-ish, Wednesday, February 27, 2013, 15:37 (4067 days ago) @ Xenos

Also, what you are saying does not make sound business sense. Logically if you don't enjoy the game you stop playing, you don't pay to make it better.

Not necessarily. There are aspects of addictive design that go way outside the bounds of what would be considered consistently fun, and even ignoring that, you could easily have a fun game that's intentionally damaged to be mildly less fun, or an unfun game that's intentionally damaged to not be fun but which becomes fun once it's complete.


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