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Obviously me, and many, many others

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, February 27, 2013, 17:28 (4074 days ago) @ Leisandir

Oversimplification. If the ratio of time played to content unlocked isn't balanced in the right way, then the convenience of purchasing an unlock might not have anything to do with how fun a game is or isn't. You get tired of even the best game; if it takes a few hours a day more than you feel like playing in order to unlock your gear, then the option of purchasing it becomes more appealing.

I don't like microtransactions in the least bit - but your argument is flawed.

What you say supports my argument and is common for games with this business model. Grinding for rewards. And it's unpleasant. So what do you do? You pay to avoid the grind.


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