"Microtransactions make that possible"? Was that sarcasm?

by Beckx, Saturday, March 02, 2013, 06:36 (4044 days ago) @ Cody Miller

Man, Cody riles you guys up so much you'll say absolutely anything to disagree with him.

Designing a game a certain way and then adding pay options to get through it faster isn't the only option. Used to be, you got those options as part of a $60 retail title - they didn't sell easy difficulties or the weapons to make it easier as a separate charge. Contra is hard as hell but it shipped with the Konami code, if you were so inclined. Microtransactions don't "make it possible," they monetize it.

Think for a second: Cody isn't alone in his position. Narcogen and I both agree with Cody. Pete_the_duck has expressed significant concerns about it. Several other people in the thread have the same "fuck those players who want it" attitude when you apply microtransactions to multiplayer.

Option 2 is really a decent option here - liking games and hating the business practices that go with them. Game designers aren't the ones saying "man, this game would be so much better if I could build in more ways to charge people." That's the business guys (and if a game designer is doing it, they're wearing a business hat when they do). They don't need your defense. Their models are going to churn along without your support because the vast majority of players right now are willing to buy in. (As an aside, that's why the "LOL it's capitalism, don't buy it if you don't like it and stop posting" is a rubbish argument, because minority votes in a market place are disregarded.)


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