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Obviously me, and many, many others

by narcogen ⌂ @, Andover, Massachusetts, Thursday, February 28, 2013, 23:21 (4046 days ago) @ uberfoop

Not necessarily. There are aspects of addictive design that go way outside the bounds of what would be considered consistently fun, and even ignoring that, you could easily have a fun game that's intentionally damaged to be mildly less fun, or an unfun game that's intentionally damaged to not be fun but which becomes fun once it's complete.

Skinner boxes work really well, but I'm not sure I'd call them entertainment.

I'm willing to go well outside the bounds of what one can call a "game" or even what we normally call "fun" but there is a line somewhere-- I can't say where it is, but I know when I've crossed it-- where it feels less like my basic drives are being manipulated for my entertainment, and more like they're being exploited.

Again, it's really hard to say, because that analysis could apply to ANY successful product. It's very subjective.

Games like WoW and Eve Online, for some, are over that line, and for others, not so much.


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