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Regarding gear... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, June 10, 2015, 17:01 (3267 days ago) @ red robber

I don't think a traditional 20-40 hr, standard single playthrough campaign then put down type design would have worked at all for Destiny. They have a 10 year plan. Much like people don't use the term WoW 2, I don't think there will be a true Destiny 2. I think this game will simply continue to evolve and expand with things we love, things we don't yet know we'll love, and maybe some things we'll hate because they don't fit our style. There are so many people playing destiny in there own unique way, and this is required because you need people to keep this game alive for 10 years.

No game should last ten years, that's my point. They shouldn't have a ten year plan. All games that do this are failures creatively, simply because it is humanly impossible to design enough interesting, challenging content to keep a player busy for ten years. Plain and simple. That's why all these games have repetitive elements. A game you play for years is a terrible goal, as has been shown. Nice idea, but impossible practically unless you can pay talented people in Bangladesh pennies on the dollar to make stuff for your game.


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