Showing results 1 - 20 of 20 matches
BBC has a great interview with Jason Jones about what they learned from Destiny and the mistakes made along the way. And sounds like Bungie may even be starting to plan on what to do after they finish making the Destiny series! Thanks for Ragashingo for bringing it to my attention!
There's been a lot of response to the Eurogamer Luke Smith interview at E3, both from fans and from Bungie themselves - we've covered a bunch of that. Paul Thrall put up a fun song, though, set to Jessie J's 'Price Tag', and it's hilarious. Whichever side you find yourself on (Luke was misunderstood, Luke is a horrible person), smiling makes everything better. Thanks, UnrealCh13f.
In this week's One One Se7en... wait? What? ...Ah, just read it.
Thanks for coming out of the woodwork, Stuntmutt!
There's a new trailer in town, and it's over at bungie.net, featuring a rundown of the Destiny gameplay experience delivered by none other than Bungie's co-founder Jason Jones himself. Lots of new footage to pore over, from character creation to ingame cinematics. Go feast your eyes and join the discussion in our forum!
Breitzen showed off his customized DJI Phatnom 1 VTOL quadcopter in our forums:
Looks cool! But I am a little frightened that if I kill his Guardian in the coming beta he'll send his drone after me in real life...
redditor sdannyc put together a few cool Destiny phone wallpapers - go check 'em out! There are three variants, at two sizes each. The big ones are substantial (the one shown at the right is 1279x2271), so they should be fine for nearly any phone screen. Go show your class colors!
Game Informer has posted a very enlightening interview with Bungie co-founder and design director Jason Jones. It's a fascinating look at the studio's vision for Destiny, from the inspiration behind the game's core concept to the story goals that drive every aspect of Bungie's world-building efforts. Go read the three-page article and then let us know what you think on our forum! (Thanks for the heads-up, Zero.)
Martin from Destiny Overwatch whipped up a few Destiny themed Xbox One controllers. If you're the type that likes to match your consoles accessories and your clothing, you might want to check out his faction themed controllers as well - go look!
The Academy of Interactive Arts & Sciences has posted a very brief interview with Bungie artist Jaime Jones, whose piece "Back from the Wild" was included in the "2013 Into the Pixel" collection. Go read about his influences and advice!
The third and final part of Ryan McCaffrey's interview with Jason Jones is now available over on IGN. Today's discussion covers the lack of replay incentives in Halo, sheds some light on the ill-fated Phoenix project, gives us a few more hints at what we'll be experiencing in Destiny, and ends in a bit of a cliffhanger! If you missed the first and second parts of the interview, be sure to check those out first.
Ryan McCaffrey asks Jason Jones about his 17-point design philosophy, his personal gaming habits, and the biggest gamble of his career in Part Two of IGN's interview with the humble co-founder of Bungie. If you haven't read Part One yet, be sure to start with that. Part Three will conclude the interview tomorrow morning.
Bungie Week is in full stride, and IGN's Ryan McCaffrey has joined the celebration with Part One of his three-part interview with mythic Bungie co-founder Jason Jones. (Parts Two and Three will go live on Monday and Tuesday, so be sure to check back then for more of the story.) The article is a fascinating read, touching on Jason's role in the day-to-day operation of his growing company and how he approaches the design of a project as ambitious as Destiny. Discussion briefly moves to the legendary story of the Halo CE pistol and how Jason added some last-minute code to turn it into the deadly handcannon we love and fear. Blam! (Thanks, marmot 1333.)
From IGN's Ryan McCaffrey earlier today:
Sunday's a busy day this week... but we'll make time for this. You should, too! (Thanks, Mr Daax.)
IGN contacted a bunch of game developers to ask them what they thought about the Xbox One. Eric 'Urk' Osborne responded from Bungie - and oddly enough, his response references Sony more prominently than Microsoft. I guess you can interpret this to mean that Bungie views the next generation as the next generation (rather than as individual consoles)... or maybe it's just that MS hasn't really involved Bungie in its rollout of the new platform. It'll be interesting to see how front-and-center Destiny is in the upcoming Xbox One promotional PR. If you have input on this, Mr Daax (who initially brought this article to our attention) kicked off a thread on our forum - chime in!
Akmigone is back with another Destiny piano arrangement - this time he covers the music from the Destiny live-action trailer. Pretty incredible!
With the recent unveiling of the new Xbox One console from Microsoft, Bungie confirmed that Destiny will indeed be launching on four platforms: Xbox One, Xbox 360, PS4, and PS3. Not surprising, but still great to hear confirmed!
akmigone posted a piano cover of the music from the Destiny Playstation 4 announcement trailer - it's really well done and quite uplifting!
Hedge pointed out that Jaime Jones is finally able to take credit for some of the Destiny concept art he's created - keep an eye on his blog!