Showing results 1 - 25 of 46 matches
For the penultimate IGN First feature they talked to Jill Scharr, Jesse can Dijk, and Jon Weisnewski about the brand new exotic in Destiny 2: Coldheart. It's a new archetype of weapon called a Trace Rifle, and it looks pretty awesome! AND everyone who pre-orders Destiny 2 is getting it with their pre-order! Watch the video below (and I added the pre-order trailer as well, thanks Korny):
The Beta may be going on, but IGN isn't taking the day off. Today's IGN First feature is a video about the localization of Destiny 2. They sit down to discuss the process and challenges with Steven Reinhart, the Localization Manager at Bungie. Watch the video below:
For today's IGN First feature they sat down and talked to Tomonori Kinoshita about the Cabal units that the Red Legion brings to Destiny 2. Looks like all of them have new weapons and new tricks for you to face. Watch it below:
The IGN First series continues, today with a short video about perfecting the audio for Destiny 2. They sit down with Jay Weinland and Skye Lewin to discuss the things they are doing to make the improve the sounds in Destiny 2 while not straying to far from that Destiny feel. You can watch it embedded below:
The IGN First content keeps on coming. This time showing off another new Crucible map, Vostok, which you'll probably agree looks pretty familiar... See the whole article on IGN, or watch the videos below:
Today for IGN's First content Claude Jerome and David Samuel discuss the design principles behind the Sentinel Titan for Destiny 2. Come for the information, stay for the sweet, sweet improvised sound effects. Watch below:
Today for their month of First content IGN sat down with Senior Narrative Lead Jason Harris and Cinematic Lead Matthew Ward to talk about building the story for Destiny 2. They don't go into much detail about the story, but do hype up the amount of story that's in Destiny 2. Give it a watch below:
IGN dropped it's article for today, and it's a doozy! Four new videos showing off Control, a new map called Endless Vale, Sentinel Titan, and Voidwalker Warlock. You can go to their site to check them out there, or I've embedded the videos below.
There were a few pieces of this interview in the IGN Fireteam Chat linked in the previous post, but the full 30+ minute interview is up now with quite a bit of information about framerates, some features at launch, and design decisions. See it embedded below:
It's been a while since we've seen a Bungie presentation from the GDC (David Candland's UI talk back in April of last year was our most recent one), but a new one has been uploaded to the GDC's Youtube page. In their own words:
"Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's engine into a job graph, with only limited use of thread-based pre-emption."
Sounds like valuable insight into Destiny's engine and the testing that goes into it, especially for those who think that making a change to the game is as simple as "changing a few values", or "adding if/then scripts".
Thanks, INSANEdrive, for the heads up!
Edit: Pyromancy highlighted a previous GDC talk that is referenced in the above presentation, where former Bungie employee Natalya Tatarchuk discusses Destiny's Multithreaded Rendering Architecture, which has been reported on before in a different capacity. Lots of neat stuff to read and watch!
For their E3 episode of Fireteam Chat IGN sat down with DeeJ and Scott Taylor to discuss Rise of Iron and answer some questions from fans. Good small bits of information in there, as well as the mindset behind some of the changes and updates. Watch below or on Youtube!
Design Lead Lars Bakken sat down and talked to Game Informer about all the major changes that The Taken King will bring to the Crucible, whether that's new modes like Rift and Mayhem, or sandbox tweaks to Thorn and Blink. Great video! Electricpirate was first on our forum.
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
As part of their IGN Live content at Gamescom, IGN interviewed DeeJ about The Taken King. As is the norm with these press interviews not a huge amount of new information, but there are some interesting things to note:
Thanks to Speedracer for pointing out the interview ahead of time.
On the latest episode of Fireteam Chat, the IGN crew talk about the armor sets and weapons best suited for the Trials of Osiris. Check it out!
The folks from IGN gathered to discuss the absence of a Raid in the House of Wolves expansion pack. Thereâ€™s some interesting discussion about why the decision was made and whether or not Bungie owe's the player base a free Raid. Go listen/watch!
TDSpiral shared a host of Daniel Chavez's work for Destiny that the artist has recently released. Some beautiful and mind-titillating stuff in there! Warning: lots of large images.
Destiny may not have won any awards from critics or official awards at Gamescom, but it DID win one prestigious award: The People's Choice Award on IGN. Looks like some people are hyped for September 9th!
IGN continues their vigilant coverage of Destiny in an interview with Bungie's Luke Smith on what happens once you start to finish the basic game and the "endgame" opens up. One of these elements is the mysterious Raid, and there's a lot of words dedicated to it. Sounds exciting and challenging! Much thanks to our local news-cryptarch, Xenos.
JDQuakers let us know that IGN has a Q & A with Bungie's Urk right here. Some interesting talk on the reasoning behind certain decisions like player names as well as which aspects of the game are still in some deliberation, like voice communication, thanks to Beta feedback.
Personally, I'd be fine with not talking to strangers, though I could see some more Fable-esque emotes, like acting like a chicken or farting for example, could be instrumental in challenging missions.
IGN has a new video up of a walking tour of the Tower given by urk. It covers lots of details which may already be old hat to those who've been enjoying the beta thus far; but also teases some "freaky" stuff that might interest even those well acquainted with the Guardians' refuge above the city. Go take a look! (Thanks goes to bluerunner in our forum.)