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Last year's interview with Jason Jones is a revelation. (Destiny)

by RC ⌂, UK, Wednesday, October 08, 2014, 08:10 (3506 days ago) @ Riceamike

“I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so.

“If I would have done anything to Halo 1, it would have been to do something to draw people back into those experiences that they enjoyed the first time. Even in the smallest ways, just to give them an excuse to get together and do it again.”

There it is.
That's what made Destiny how it is. A complete apparent lack of understanding of why we who played Halo went back and played Halo again and again. Because it was fun. Not because we needed an incentive to get Marks or Engrams or Faction Rep. But because it was fun.

I don't even understand how they missed that.

You quote it and you don't even fucking read it. Here, let me try and help you:

... almost no reason besides their own enjoyment ...

Do I need to define enjoyment for you? He totally acknowledges you.

All that Destiny does with it's leveling and bounties and rpg-ness and whatever isn't meant to take away that '30 seconds of fun' but to simply...

... give them an excuse to get together and do it again.

For everyone outside the small percent of people who played it like it was a second job.

It's not perfect in it's execution by a long way. But we all acknowledge that.


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