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So let's take a walk, shall we? (Gaming)

by cheapLEY @, Friday, January 24, 2020, 09:07 (161 days ago) @ Malagate

What part of your gameplay experience aside from aesthetics and social interactions is affected by Eververse? How well you play and how effective the game allows you to be aren't influenced by the extra money beyond retail that you spend on Destiny.


The entire seasonal XP reward track. It completely changes the way I have to engage with the game to level through it (or, of course, just buy my way through it in the final two weeks). The game is worse for its existence.

Wait, but that's a criticism of the season pass system, not microtransactions. And I don't really disagree with you, but unlock tracks are not microtransactions.

I have to pay $10 to even start the season pass track, and I can buy levels in it. They are absolutely microtransactions.

No, I'm not disregarding the experience, I'm saying it doesn't change the gameplay. Different things, different motivations for quitting, if that's what you feel you have to do. We can sit down to play chess and you bring a finely-carved, marble set with gold inlay, and I can bring a painted plaster set of dinosaurs, but we're still playing chess, regardless of how ridiculous I look.

You’re saying Destiny would be just as good of all the enemies were grey blobs, all the environments low-poly colorless masses? The gameplay wouldn’t be any different after all.

Obviously we feel differently. I don’t inherently hater microtransactions. I think they have very clearly and obviously negatively affected the game that Destiny is.


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