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So let's take a walk, shall we? (Gaming)

by Malagate @, Sea of Tranquility, Friday, January 24, 2020, 09:26 (1778 days ago) @ cheapLEY

Wait, but that's a criticism of the season pass system, not microtransactions. And I don't really disagree with you, but unlock tracks are not microtransactions.


I have to pay $10 to even start the season pass track, and I can buy levels in it. They are absolutely microtransactions.

So you're saying that Destiny contains an element of Pay-to-Win? Because the LL system seems designed in part to thwart that.

No, I'm not disregarding the experience, I'm saying it doesn't change the gameplay. Different things, different motivations for quitting, if that's what you feel you have to do. We can sit down to play chess and you bring a finely-carved, marble set with gold inlay, and I can bring a painted plaster set of dinosaurs, but we're still playing chess, regardless of how ridiculous I look.


You’re saying Destiny would be just as good of all the enemies were grey blobs, all the environments low-poly colorless masses? The gameplay wouldn’t be any different after all.

Now, come on. I gave a simplistic example for brevity's sake. You know that's not what I'm saying. If we were talking solely within the context of custom Crucible games, sure. You're not going to care or be affected by the ornaments I've got on my gear.


Obviously we feel differently. I don’t inherently hater microtransactions. I think they have very clearly and obviously negatively affected the game that Destiny is.

Well, I don't agree, but ultimately we're talking about taste here. Circling back to the original point RE:Disintegration; I think it stands to reason that a fledgling IP that's attempting to innovate on gameplay is taking risks that can be reasonably(albeit only partially) mitigated by allowing for a revenue stream in microtransactions without impacting the core gameplay.


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