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Thank you for being reasonable. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, July 09, 2014, 18:08 (3571 days ago) @ Cody Miller

But really, the only thing I am and will truly stay upset about is a community segmented by platform; when what is best for the medium, the art, and the players is:

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Nothing less than a PC / Mac only release could have solved this, and since Destiny needs to sell 16 million units to break even, and since only ONE PC game has ever done numbers like that (Minecraft), I can see WHY they did what they did.


You saw how that 500 million dollar figure was debunked, right?


I wish I could source this, and maybe this was calculated using the 500 mil figure, but there was an article in Forbes? that said Destiny would need to sell 16 million to break even.

Even if it only costs 200 million, that's still 6.4 million to break even, which is still a really small list of PC games (Minecraft, Diablo 3, WoW, Starcraft, Battlefield 2, Sims 1/2/3, Guild Wars 1/2, Myst, and Starcraft 2.)

Do PC games not sell as well as console games?

Halo 4 sold 9.05 million
Reach sold 9.75 million
ODST sold 6.24 million
Halo 3 sold 14.5 million
Halo 2 sold 8.49 million
Gears of war sold 5.93 million

And those were each on a single platform. Destiny selling about the same as ODST seems like a ridiculously low bar to hurdle.


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