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When death is of little consequence (Destiny)

by RC ⌂, UK, Tuesday, August 12, 2014, 16:54 (3565 days ago) @ Avateur

They're not lying. This is an area where Destiny gameplay is so far different from Halo gameplay that I'm having a hard time picturing how this is really going to work. Ranked in Halo worked a hell of a lot better than in Social, but they also experienced many problems in Ranked. Social playlists seem to have no real coherent matchmaking system in any of the Halo games when it comes to matching for skill.

In Halo 3, the two differences between Ranked and Social playlists were:
1. Visible skill ranks in Ranked
2. Looser skill-matching requirements in Social.

Skill matching was ALWAYS a consideration, but it was compromised more for the sake of getting games quicker, with people that had good connections to you.

If you had much higher skill than the average of the population, the Bayesian theory behind TrueSkill would mean there were much fewer good skill matches available for you. This would be compounded with the fact many high-skill players would gravitate to the Ranked playlists.

It became most evident to me that social playlists still had skill matching every time a new one would come out and it was a total crapshoot.


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