When death is of little consequence (Destiny)

by Avateur @, Wednesday, August 13, 2014, 16:37 (3564 days ago) @ stabbim

I feel like you're describing the Halo 2 style of ranking where wins, losses, and whether you beat people with higher "ranks" led to ranking up and thus being matched against those who were similarly ranked. Halo 3 changed this, taking individual performance into account as well. You could be on the winning team a thousand times, but if you were going negative or barely positive, you wouldn't rank up as quickly, if at all. You could also lose as the best player on your team while going +20, and you may still benefit from it. I suppose Destiny could take similar things into account, but it seems like it would be incredibly inaccurate compared to Halo where just about everyone is on an even footing and being matched at a similar ranking.

And for the record, although Halo 3 would "max out" people at a certain point, the ranks portrayed were usually quite accurate. Halo 2's were unbelievably frustrating and flawed, which Bungie acknowledged and fixed. Granted, this isn't to say that Halo 3's ranking system didn't also have its share of problems (along with Reach's failed attempt at "ranked" in Arena).


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