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Thank the Nine Divines... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, September 24, 2014, 02:23 (3725 days ago) @ shadowkiller
edited by Korny, Wednesday, September 24, 2014, 02:29

Funny that you automatically assume it is because they aren't getting loot fast enough and not realize that the game doesn't have the content to make the grinding required any fun. Which it isn't, it is more fun and rewarding exploiting the loot cave then doing one more montonous strike, all of which use the same bad forula. I wonder what the outcry wil be when they patch the exploit out.

I did say it was a major complaint, not THE main complaint.

I agree that Destiny's Loot system is a problem. I have eight exotics so far, and far more Legendaries than I care to count, while Sammy, who has been fighting the darkness by my side since day one, has struggled to earn gear decent enough to even join me in certain difficult missions (the game won't even let me taxi her), and the only Exotic she has is a shotgun (Universal Remote), which she doesn't like using. That's a problem. In Borderlands and Warframe, you get pickups and drops when others get them. It's equal, and everyone is happy. Destiny is a great example of Bungie dropping the ball on what works and what doesn't, in favor of a mostly-random system that can dump the lottery on the least deserving, while denying the best and most dedicated players basic loot. THAT'S an issue, yes. And for some people, the notion of doing missions over and over, regardless of how fun they are, is something that repels them from the game as a whole, because MAYBE after countless matches they'll get a purple engram, which fills them with hope, but eventually just turns into a blue cosmetic item after a slow trip to the Tower.

THAT'S a problem, yes, and no fun missions will ever make this appealing.

That was evident in today's bounties. We went after the gate lord together, and had fun with the modifiers. The final fight was brief, but intense, since we approached it with non-standard weapons... It was a change of pace, and the mission felt fresh... But then the rewards happened... I got a chest armor AND a rare Queen-branded ship. Sammy got a helmet that she had already... Her reaction was less than joyous... While we played to have fun, and it WAS fun, the game failing to reward us equally spoiled that for her. A purple ship isn't my style (I have two Rare ships, but bought a ship that reminded me of my CQB armor anyway), but I can't even gift it to her. There's no way for her to trade me her shotgun for the Devil You Know hand cannon that I got today, but don't really need since I'm perfectly happy with my Regulator.

These things are problems that hurt the experience, but if there wasn't a loot system, or if Engrams gave you correctly-colored (or better) gear, and dropped for everyone equally (even if they didn't give the same stuff and dropped far less often)... Would people have such an issue with the content of Destiny? Would the missions be as criticized for being repetitive if people could play them with modifiers at will, or with guaranteed rewards?

I play just to have fun, and to spend time with friends. When we go into the crucible, and they go 0.05 and our team loses, I don't care. I had a good time with friends, and they probably got a rare shader and 10 strange coins while I got nothing.

But I can see how all of these things are a problem for people, and rightly so. So I understand exactly how people feel. It's okay to dislike the horrible way the investment system was implemented (Cody was right), but if you play it strictly because you want to chase the carrot in front of you rather than seeing the world beyond, then you're missing out on a whole lot more than some fancy loot...

Also this comes from someone who used to raid in vanilla WoW and Wrath of the Lich King, so the loot and rep grind is something I have done before. Bungie implemented it poorly and just made it frustrating when you get a rare purple drop that for some reason hardly ever is purple gear. That is just bait and switch, and is poor design that they had to know would cause anger.

I agree. See above.


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