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Easy. (Destiny)

by General Vagueness @, The Vault of Sass, Monday, March 30, 2015, 18:20 (3316 days ago) @ Cody Miller

I don't see how, there's nothing making you look at the numbers, and you already have several to keep track of if you want to get the most out of what you do. On top of that you have numbers appearing whenever you do damage to an enemy. It seems wrong to me to show the player how much damage they're doing but not why they're doing that amount of damage.


Early builds did not display damage numbers. I think it was a mistake to include them in the final. Halo did fine without damage values, and so would Destiny. It'd certainly make it more immersive.

Destiny has some fundamental differences from Halo, and with the volume and variety of stuff you get, you need something to make discard/stash/upgrade decisions with. It could have been qualitative differences instead of quantitative, but that would need a whole different approach to making the game.


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